-
- cannot deploy to 360
by gary647580
- 2 Replies
- Last post
by gary647580
- hi no matter what i try i cannot deploy to my 360,have rebooted my computer,generated a new key,re-installed xna game studio,made sure the correct ports are open and still all i get is cannot connect timed out and operation not supported does any one have any ideas
-
- help please Rendertarget on xbox360
by Michael Hansen
- 10 Replies
- Last post
by Michael Hansen
- i have look at this sample by Manders vs. Machine
i use 2 rendertarget and it work in winxp but not on xbox360
when you
graphicsDevice.ResolveRenderTarget(0); ( you get a copy of what you just have render)
so you can say this
Texture2d mytex = Myrendertarget.gettexture();
now i shood have a copy of the rendertarget copy from xbox fast mem to local mem stored in my mytex
now
-
- howtorender a model
by RICH525234
- 2 Replies
- Last post
by Darkside
- I think the tutorials for 3d camera rotation aren't that fair i was doing great until those tutorials. I halted completely cause all those tutorials refer to models and code that were implemented somewhere else, but they don't have referring code or directions for how to replace the models and textures or input. refer to the code needed int he tutorial correctly i have no idea where they got all
-
- Quick question regarding accessibility of 360 hardware with XNA.
by CompuDav
- 9 Replies
- Last post
by ricodued
- Hello everybody,
First of all, let me say that I think that the concept of XNA rocks, and I'm very happy that Microsoft actually released a cheap "SDK" for the 360.
Secondly, has there been a list compiled of things that are off-limits to developers All I know of that is off-limits is the networking. From what I've read, I assume that the DVD drive is out and so are any system/othe
-
- Infinite projection matrix
by Elurahu
- 9 Replies
- Last post
by Elurahu
- Hey guys.
I've the last couple of hours tried to implement an infinite projection matrix without succes. So I took a step back to see if I could even make some sense of the "normal" perspective projection matrix used by XNA. Normally I used the CreatePerspectiveFieldOfView() method to create the matrix. Here is what I've tried so far. What is XNA left-handed or right This code works but the vie
-
- Scaling in an effect
by Aelx
- 3 Replies
- Last post
by S.
- Hi i was wondering if someone could tell me how to scale a texture in an fx file I would set the x and y scale during runtime. Thanks for anything.
-
- Build Errors...
by spirit0306
- 2 Replies
- Last post
by The ZMan
- Hi! I am attemting to capture sound directly from a mic with direcsound. But i am receiving build errors such as: error LNK2001: unresolved external symbol _DXTraceA@20 error LNK2001: unresolved external symbol "public: __thiscall CWaveFile::~CWaveFile(void)" ( 1CWaveFile@@QAE@XZ) error LNK2001: unresolved external symbol "public: long __thiscall CWaveFile::Write(unsigned int,unsign
-
- Sprite Rotation using Left Thumbstick?
by Jkat98
- 5 Replies
- Last post
by anistropic
- Help !
Ok, so I am a noob when it comes to game dev and C# programming. But, Im wrapping my head around things pretty steadily.
Problem Ive run into is that I want to rotate a sprite (the main player character) based on the circular motion of the Left Thumbstick. Basically, Im trying my "learning experience" type game to be a clone of Geometry Wars (seems like a pretty simple conce
-
- Direct X, what that X means ?
by it.f4n
- 2 Replies
- Last post
by The ZMan
- What does the "X" means I heard that it means access because it enables direct access to hardware
-
- Hotkeys =/
by Fallen Empires- Petros
- 9 Replies
- Last post
by deodorant
- Hi, I have hotkeys working but i have one isshue. The program i am making is a game trainer (modfies the data ect). I need to able to activate hotkeys in game. But hotkeys seem to work in every other place but in game (i have to alt tab out of it and press the hotkeys) How can i make them work in game
-
- Where's the wrapper for ID3DXEffectStateManager?
by nop
- 3 Replies
- Last post
by nop
- Seriously - ID3DXEffectStateManager is beyond necessary when it comes to integrating D3DX Effects into any serious state management system...so where'd you hide it Or do we now have a way to read state assignment metadata like Cg And if so then...where's that
-
- Making XNA/Managed code secure
by JDPeckham
- 10 Replies
- Last post
by Gerix
- What is being done to make managed code more secure for commercial applications. I can't see how any companies would be willing to switch to managed code for prime time games as long as MSIL can be easily reverse engineered. I love XNA and Managed code and pray that eventually commercial industry will as well (so I can put my C# skills towards gaming instead of business apps). Our company is alrea
-
- Can .FX files have multiple RenderTargets specified?
by jxl98c
- 3 Replies
- Last post
by Derek Nedelman
- Hi all,
I've taken a shader from nvidia's website called "post_bloom.fx". I am finding shaders are a bit of a black art and find it difficult to work out what parameters need to be set or not by looking at the .fx file. I get the whole post-processing, screen-aligned quad thing and have a simple example with 2 parameters working (turns the output to black and white) but I'm trying to
-
- Please help me im new, debugging trouble
by T2TD
- 4 Replies
- Last post
by drawle
- is there any way to create an xbox 360 game out of the template, write the code, develop the game, and then debug it on a pc, and the reason for doing this, is that i dont have the money for a creators club memborship right now, some one help
-
- Trouble with 2 sets of texcoords in a custom vertex format
by Kaisor
- 2 Replies
- Last post
by Kaisor
- I created a custom vertex format with a Postion, Normal, Texcoord0 and Texcoord1. This is used for multitexturing with a blend map. So texcoord0 is used for the texture that gets stretched across the entire tessalated surface. texcoor1 is used to tile the textures across the tessalated surface. The behavior that I'm getting is it only acknowledges one set of texture coordinates. So if i use texcoo
-
- How can I have resolution independant graphics? ...and how can I create a 2D camera?
by sofakng
- 5 Replies
- Last post
by Bill Reiss
- Two questions...
1) How can I create resolution inpendant graphics For example, if I draw a box that takes up half of the screen in 640, 480 it should look the EXACT same for somebody using 1024, 768 resolution.
2) How can I create a 2D camera I get the term "viewport" and "camera" confused so let me clarify:
Let's say I have a side-scrolling game (or better yet, a W
-
- Need high precission zbuffer, but using non d16 fails in clear.. not in create
by Thomas Greenleaf
- 2 Replies
- Last post
by Thomas Greenleaf
- I have a large mesh which i need to show all at once. I can not sort the rendering and play arround with painters algorithm, since it is updated real-time, and i do not have the time to be fancy.
Sometimes i need to look at the mesh very close, and still I can see parts of it far far away. For this I need a high precission z-buffer. Sadly D32 is not supported yet, but the odd thing is when i ud
-
- DXUT not working with the december SDK under RC1 5600
by pisiiki
- 1 Replies
- Last post
by Ralf Kornmann
- Hi, I have found that the sample code is not working with Vista RC1 (5600) and the december SDK update. When the code reaches the DXUT_Dynamic_D3D10CreateDevice function a message window tells me the following:
"The procedure entry point _ftol2_sse could not be located in the dynamic link library msvcrt.dll."
Anyway after this the program continues after switching to DX9, DX9 is wo
-
- DirectX Extensions Problem for Visual Studio 2006
by Bob2unlimited
- 5 Replies
- Last post
by Sparklight
- Hello,
I have tried to find an answer for my problem for the past week, and I am not sure if this is the right thread for it. I have installed DirectX SDK April 2006 with the DirectX Extensions, and I am running VS2006. When I start VS2006 I don't see the DX extension icon on the intro Splash Screen, but I am able to see it in the About Box for VS2006.
-
- Sample FromFile
by Gedebook2005
- 4 Replies
- Last post
by Gedebook2005
- Maybe someone can help me. Can i have a sample for FromFile method
-
- Am I in the right forum?
by r2d2-proton
- 1 Replies
- Last post
by waruwaru
- The forum title is:
¡°XNA Game Studio Express ¨C Discussions about writing games using XNA Game Studio Express (Content Pipeline, Game Deployment, Debugging, etc.)¡±
The reason I ask is because Z-Man locked a thread in which he prefaced it with the statement:
¡°I guess you all have completed your DBP entries and have plenty of time on your hands :-)¡±
Yes
-
- Game-install question?
by IBRAHIM ERSOY
- 1 Replies
- Last post
by Canuck1
- im starting to write a simple game.A tetris-like game.But i have a problem.My game will be about 1 or 2 MB.And written in C#.But if the users dont have .NET framework 2.0,wont they be able to play my game Or what should i do except making them installing Framework 2.0 Because it is huge and 20 mb .
i need your advises,dear programer friends!
Thanks a lot...
-
- Again - C++ DirectX Error
by Key_46
- 9 Replies
- Last post
by Bad Habit
- Hi, i moved back to the C++ due to .Net memory management( slow down my app), anyway.... i recompiled the DirectX's C++ examples (October 2006 SDK) and when i run the examples a error ocurs, in the tutorials(No DXUtils) the error location is more evident: *this error code is from the Vertices tutorial. The Error: Unhandled exception at 0x6604a92f in Vertices.exe: 0xC0000005: Access violation readi
-
- content files not deploying
by kcchesnut
- 5 Replies
- Last post
by kcchesnut
- i've got an xbox game library with about 1600 wav files referenced by XACT. i only build this project once, because it takes something like 5 minutes.
then i've got the xbox game project which i manually add those content files (above) to in a Content subdirectory. i mark all of those files as being 'Content' and 'Copy if newer'. when i deploy to the XBox 360, it says the content files are alre
-
- Failed Tutorial
by Holy Monk69
- 1 Replies
- Last post
by dczraptor
- Anyone know what i did wrong