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- Game completed and posted online. Have a look...
by BDev13
- 6 Replies
- Last post
by BDev13
- I recently developed a 3D game using XNA and have posted the binary and source on www.threesixbox.com . The game's name is Snake and it can be found at http://www.threesixbox.com/project/ id=f580fc1536
I've been developing games since the early 80's but just downloaded
XNA last week. During the course of the project I went through several
iterations of optimizations and learned quite a bit ab
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- Selling Games on Xbox Live Arcade
by Debugger Zero
- 14 Replies
- Last post
by waruwaru
- Hello, I am currently putting a team together to create new Xbox Live Arcade games. They will be using the XNA development tool and the projects will be financed by myself. How long will it be untill Indy developers can sell their games online in order to re-coup some of the money and produce additional games Any help is appreciated. Regards Ian
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- XNA redistributable 1.0: having trouble distributing
by Grotius
- 4 Replies
- Last post
by Grotius
- I've tried to publish my first XNA game on another PC in my house; that PC has .NET installed. I also downloaded and installed the XNA redistributable 1.0 onto that machine, but when I try to run my game's setup, I'm told that the XNA Framework 1.0.0.0 must be installed in the "Global Assembly Cache (GAC)". Now, this is a game I made in the GSE Beta 2, but the error message relates to XN
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- Interfaces
by XNA-Mordt
- 8 Replies
- Last post
by jpantuso
- Could anyone point me in the right direction regarding programming c# with interfaces. I've googled up the subject and whilst there are some good tutorials on how to do it, non of them really explain in simple terms why we should or shouldn't. I just can't seem to get my head around how they work properly.
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- XNA in Internet Explorer?
by John Lieurance
- 14 Replies
- Last post
by Jim Perry
- I was surprised to find out that XNA doesn't work in Internet Explorer as a WinForm Control. I know I must be smoking crack, but somewhere a long the line I got the impression that XNA would enable a 3D environment in Internet Explorer. If we can put Ink on the Web, http://www.code-magazine.com/Article.aspx quickid=0512062 , then I think we should be able to put a 3D environment on the web as well
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- Vertex Shader and Output
by zhamz
- 2 Replies
- Last post
by Jack Hoxley
- Howdy, Im new to shaders. I am curious is there a way for a vertex shader to actually modify the vertex stream or return its results some where else other than straight to the rasterizer. I understand how to make proceedural textures etc.. by ouputing to a different rendering target. But can vertex shaders modify memory (not just what they send to rasterize). Or is this something the only Geometry
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- Any "easy" way to implement real-time networking into an XNA PC-based game?
by sofakng
- 2 Replies
- Last post
by Stas Kravets
- I know that XNA doesn't support networking, but I'm wondering if there is some easy way to implement real-time networking alongside the XNA framework. I doubt anything like this exists, but maybe something does and somebody could point me in the right direction
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- Dream Build Play today?
by Dudley
- 14 Replies
- Last post
by waruwaru
- Well it's just gone 9am UK time and as it's the last day of January I assume that the Dream Build Play website will go live today
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- Writing to a texture
by ericc59
- 1 Replies
- Last post
by PerPixel
- I am trying to convert some of my code from MDX and can't seem to figure this one out. I am trying to combine 4 alpha layers into one texture. Here is the code in MDX: m_Alpha = new Texture(device, 2048, 2048, 1, Usage.Dynamic, Format.A8R8G8B8, Pool.Default); GraphicsStream Stream = m_Alpha.LockRectangle(0, LockFlags.None); for (int i = 0; i < 2048 * 2048; i++) { Stream.W
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- Attempt to allocate VRAM before start of an application?
by Chiisana
- 4 Replies
- Last post
by Wessam Bahnassi
- Gateway is being dumb. Yes, it actually does relate to topic :P I have a Gateway MX6629 laptop that comes with an Intel GSM 915 on board video processing chip that is by design suppose to be able to dynamically allocate up to 128mb of video memory; however, after trying multiple OS with multiple drivers versions, it became evident that Gateway effed up the BIOS configurations and limited the chip
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- Moving the view in 2D games
by Arkcann
- 8 Replies
- Last post
by Jeff Weber
- Hello, I'm not sure if this will make sense but hopefully it will.
Essentially I working on a 2D platformer as a way to develop a small 2D engine I'm working on that will hopefully help me when creating games in the future with XNA. The game is much like Mario, and like in Mario I need the view to follow the main character while moving non-player characters/enemies off the screen. I was wonderi
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- Drag and Drop
by XenoSilence
- 3 Replies
- Last post
by Joran Omark
- Hi
I just downloaded XNA the other day. It looks pretty straight forward. However I saw a screenshot from Gamespot that shows XNA having something like a drag and drop IDE. Is that part of XNA because I cant find it
Are there any tools available that can help amnage the assets like Visual3d.NET
Thanks.
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- Control returned from XNA Window handle does not fire KeyPress event
by David Woodruff
- 3 Replies
- Last post
by David Woodruff
- Hello everybody. Like some before me (ref Keyboard Text Input , see I searched :-) ), I am trying to get robust, localizable, non-fps-dependent keyboard text input via XNA. The solution I am trying to implement is to get a Control reference via Handle (using the XNA Window's Handle property), and then add in my own event handler for the KeyPress event (just as you'd do for any Windows Forms applic
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- Exception throw by GraphicsAdaptor???
by tripix
- 10 Replies
- Last post
by Tomas Jecha
- Hi,
I am getting a weird exception throw from 4 PCs that have the XNA 1.0 redist installed. I have a development PC that is executing the game perfectly, but the other 4 PCs (Windows 2003, Vista and XP SP2 based) throw this exception:
The type initializer for 'Microsoft.Xna.Framework.Graphics.GraphicsAdapter' threw an exception.
Is anybody else having this problem
The project I am dist
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- How hard could it be?
by JNK83
- 7 Replies
- Last post
by Jim Perry
- I mean how hard could it be to make a First person Shooter similar to battlefield 2 What is involved Im sorry Im new at this and still have alot to learn obviously.
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- Creator's Club for Europe
by redneon
- 7 Replies
- Last post
by Jim Perry
- I've been playing around with Beta 1 and Beta 2 of XNA GSE since they launched and am really excited about finally getting my stuff running on the 360. However, I was wondering if the Creator's Club download that is required is only available to US residents at the minute I live in the UK and am currently at work but I wanted to download the Creator's Club when I got home.
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- Trying to move ContentManager to another class
by friggityfraggity
- 9 Replies
- Last post
by friggityfraggity
- After successfully building the "How to Render a Model" example in the XNA docs, I am trying to move: myShip = content.Load<Model>("media\\ship"); to a separate class and I was getting: Error 1 The name 'content' does not exist in the current context so I changed it to: myShip = Game1.content.Load<Model>("media\\ship");
and then I got: Error 1 'Ga
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- Playing video In-Game
by EdTheDuck
- 2 Replies
- Last post
by EdTheDuck
- Hi, I am having souble trouble with playing video in game.
I don't believe it has yet been implemented in XNA but is on a "to do list".
Has anyone got this working or could point me in the right direction.
Thanks in Advance
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- XNA doomed?
by CacheFriendly
- 14 Replies
- Last post
by CacheFriendly
- XNA may be the greatest thing since sliced bread, but I don't see it getting a lot of support until you make a simple web page that explains what features the XNA framework supports and why I would want to use it. I'm not going to download the thing just to figure out what it is.
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- main menus for newbie
by grimdoomer
- 4 Replies
- Last post
by KIWIDOGGIE
- ok so i have just started C# and C++ and i seam to be catching on prety quickly. I have been able to get many custom modles to move with sound and effects. But today i wanted to start an entire game. so I was woundering how would i go about making a main menu/ I hae not been able to find any tutorials on it.
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- Implementation Inheritance Regrets
by bryanedds
- 14 Replies
- Last post
by BrianOsman
- This is kind of OT, but I'd like to see what the other developers here have to say.
I used implementation inheritance in Buttermilk's GUI design. I am regretting it quite a bit. I used implementation inheritance because I reasoned that everyone else's GUI system (including my past two) do so. But the more I learn about design and anti-patterns, the more subtle flaws I see arising because of the
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- Gaming groups or websites
by &#42;Jinx
- 6 Replies
- Last post
by atlStylez
- I'm looking for a good 2D gaming development group or website. For example, DeviantArt is where artists go to share their work with other artists. Is there a game dev equivalent I'm a 2D, RPG developer typically. If you know of any other great communitys out there (apart from this one, of course), please let me know. Thanx! *jinx
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- Headers are missing
by Asteroth
- 2 Replies
- Last post
by The ZMan
- I've installed Visual C++ 2005 Express Edition and tryed to compile a DirectX SDK sample, there was an error:
1>c:\dxsdk\include\d3d9.h(40) : fatal error C1083: Cannot open include file: 'objbase.h': No such file or directory
I've looked in the include folder there are missing lots of headers, i copied the missing header from include of Dev-Cpp, but now there is missing another header,
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- Run-time Content Pipeline
by slugonamission
- 3 Replies
- Last post
by Zwigby
- Is there any way to either: a) Pass a file through the content pipeline at runtime, so it can be used in the game (so that everything does not have to be compiled at design-time). b) Have a standalone content pipeline processor Thanks in advance ~ Jamie
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- Starting a second message loop on a single thread is not a valid operation.
by Giarc99
- 4 Replies
- Last post
by Shawn Hargreaves - MSFT
- I need to run my XNA Game from within another application. Is there anyway I can get XNA to use my existing thread
ExceptionType: System.InvalidOperationException
Message: Starting a second message loop on a single thread is not a valid operation. Use Form.ShowDialog instead.
Source: System.Windows.Forms
Call: at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInne